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The Beekeeper

An idea I came up for a character whilst playing Bioshock, the Beekeeper is an update to some work I had done previously but felt I could improve after learning new skills and techniques. Sculpted in ZBrush and textured in Quixel Suite and Photoshop. I created a rig in Maya to allow me to pose the game mesh and then rendered in Marmoset Toolbag.